The study of military history helps identify not only these continuities but also their application to the current and future problems of war and warfare. This can mask some very important continuities in the nature of war and their implications for our responsibilities as officers. We’re so enamored of technological advancements that we fail to think about how to best apply those technologies to what we’re trying to achieve. I think the American tendency-and I’m sure this is often the case in business as well-is to emphasize change over continuity. That type of understanding is what helps you adapt. It’s important to study and understand your responsibilities within any profession, but it’s particularly important for military officers to read, think, discuss, and write about the problem of war and warfare so they can understand not just the changes in the character of warfare but also the continuities. McMaster: I think the study of military history has been the most important preparation for every position I’ve had in the last 12 years or so. How has your study of military history influenced your career? McKinsey on Government: You are a scholar of military history. This type of learning is what helps us gain the breadth and depth of knowledge that allows us to adapt to unforeseen challenges and circumstances. One great feature of the Army is that it gives us the opportunity not only to have very intense formative experiences but also, consistent with the adult-learning model, to reflect on those experiences and prepare for the next level of responsibility. We now need a much wider range of capabilities, including the ability to operate in complex conflicts that require the close integration of military, political, and economic-development efforts. The primary mission of our armed forces at that time was to deter aggression by the Soviet Union and its allies. Obviously, there was a lot of instability during the Cold War, but there was also a certain degree of predictability. McMaster: I think the biggest surprise has been the broadening of the range of conflicts we’ve found ourselves in since I first entered the Army in the 1980s. Looking back on nearly 30 years in the military, what has changed, and how have you adapted? McKinsey on Government: Your experience in combat has ranged from the last great tank battle of the 20th century-the Battle of 73 Easting in February 1991-to counterinsurgency in Tal Afar, Iraq, to fighting corruption in Afghanistan with Combined Joint Interagency Task Force Shafafiyat from 2010 to 2012. Joint Chiefs of Staff, and the Lies that Led to Commander in Fort Carson, Colorado, and Tal Afar, Iraqĭecorations include the Silver Star Medal, the Legion of Merit, the Bronze Star Medal with Oak Leaf Cluster, and the Purple Heart MedalĪuthor of the best-selling Dereliction of Duty: Lyndon Johnson, Robert McNamara, The.Special assistant to commander in Baghdad, Iraq.Director of concept development and learning.US Army Training and Doctrine Command (2008–10) US Army Maneuver Center of Excellence (June 2012–present)Ĭombined Joint Interagency Task Force Shafafiyat (Transparency) (2010–12) The game is very lacking.Lives in Fort Benning, Georgia Education Graduated from US Military Academy at West Point and earned an MA and a PhD in military history from the University of North Carolina at Chapel Hill Career highlights No permanent upgrades, almost completely the same gameplay every mission, no mission specific effects or conditions, etc. The story is "wah, we're pinned down and need help" when the game is an RTS stuck fighting between two bases. The characters are completely generic, with names like "Tank Captain." I'm not sure saving even works, as after the second mission, I didn't see the option, and when I clicked the restart button at the top right, it didn't load from the fourth mission. It's much too easy with three full repair buttons on the bottom right, stockpiling cash, researching soldiers, and zerg rushing. Gameplay is pretty slow, and not that fun. The graphics are overall terrible, aside from some pretty good pictures put in like at the end of a mission, or failure. The font and formatting is terrible, as even the right text of the tutorial bleeds out of the game's display. It's far from the "limitless possibilities" in the author's comments. The game feels like stock characters and units tossed into a war game.
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